IT CORNER

ICCS has started a new activity to encourage students about new trends in Information technology. In this activity students discuss and share information on current technology in computer industry. Which will be beneficial for their campus placement and to inculcates presentation skills in them.

This activity is held on every Friday. The activity includes videos, presentation prepared by students which includes information on that topic, advantages, disadvantages, job opportunities etc. At the end of presentation question answer session is there for audience. Poster preparation, FAQs are created by students and displayed on IT CORNER Notice board.

Following are committee members:

Sr. No. Name Member
1 Prof. Shital Pashankar Event Co-Coordinator
2 Prof. Deven Mahajan Event Co-Coordinator
3 Pooja Pal Student
4 Prerna Joseph Student
5 Kishan Badal Student
6 Manasi Koul Student
7 Pooja Reddy Student
8 Deepak Mohan Student
9 Aayushi Jharodia Student
10 Nikhil Kadekar Student
11 Subham Khanvilkar Student
12 Chaitanya Deshpande Student
13 Abhishek Supe Student
14 Sagar Phuk Student

Activities Conducted :

  • Session I : BLOCKCHAIN Technology
  • Session II : Internet of Things (IoT)  
  • Session III : Cryptography
  • Session IV : Virus Programming
  • Session V : Augmented Reality & Virtual Reality (AR/VR)
  • Session VI : Li-Fi

Session I : BLOCKCHAIN Technology

What is Blockchain?

“The blockchain is an incorruptible digital ledger of economic transactions that can be programmed to record not just financial transactions but virtually everything of value.”

A blockchain is a chain of blocks which contain specific information (database), but in a secure and genuine way that is grouped together in a network (peer-to-peer). In other words, blockchain is a combination of computers linked to each other instead of a central server, meaning that the whole network is decentralized.

Core Blockchain  Architecture components:

  • Node, Transaction Block,
  • Chain, Miners, Consensus,
  • Hash Pointers
Benefits Uses Of Blockchain
  • Transparency
  • Reduces Transaction Cost
  • Faster Transaction Settlements
  • Decentralization
  • User-controlled Networks
  • Supply Chain
  • Smart Chain
  • Real Estate
  • Insurance: Claims Processing
  • Digital Identity
  • Asset Management: Trade Processing And Settlement Blockchain Government

Challenges in Blockchain

  • Hiring blockchain experts as well as data scientists is much costlier than hiring software developers.
  • Who will bear the cost incurred in the maintenance of the entire network and the validation of transactions?
  • Scalability and Cross block chain transfers.
  • Banks regulated by the RBI are prohibited form providing services to crypto-exchanges or its customers.

Conclusion

  • Block chain technology is one of the exciting technology to look for in the impending days. A good number of Indian startups have shown keen interest to unleash the potential of blockchain and they are striving for it

Session II : Internet of Things (IoT)

What is IoT?

The Internet of Things (IoT) is the network of physical objects or “things” embedded with electronics, software, sensors, and network connectivity enables these objects to collect and exchange data. IoT allows objects to be sensed and controlled remotely across existing network infrastructure, creating opportunities for direct integration between the physical world and computer-based systems, and resulting in improved efficiency, accuracy and economic benefit

How Does IoT Works?

Device with build in sensor connected to IoT platform, Which consolidate data from the different devices and applies analytics to share the most valuable information with applications to address specific needs.

Challenges Advantages Applications
  1. Security
  2. Network connectivity
  3. A Team of IT Experts
  4. Infrastructure
  1. Communication
  2. Monitor
  3. Time
  4. Money
  5. Saves Money
  6. Better Quality of Life
  1. Smart Cities
  2. Home Automation
  3. Health Monitoring
  4. Smart Environment

 

Session V: VIRTUAL AND AUGMENTED REALITY

INTRODUCTION:

Virtual Reality: VR is the use of computer technology to create a simulated environment. VR places the user inside of an otherwise remote or imaginary experience. Instead of viewing a screen in front of them, they are able to interact with the 3D world themselves.

Augmented Reality: AR is a technology that superimposes digital images on our physical reality,thus providing us users a composite view. AR is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.

Applications of VR:

  • Recruitment And Training: The use of VR can be implemented to train employees of varied professions such as medical, military, pilots etc. by putting them in an all-immersive simulated environment and test their skills with hands on experience.
  • Creating Ideas And Forecasting Trends: VR allows businesses to come up with fresh ideas and perform tests in a real-life simulated environment before implementing it in the actual world. VR helps companies develop new technologies, test them carefully, forecast its trend and determine its performance beforehand.
  • Gaming: VR has largely given an impetus to the gaming industry by allowing people to actually get into the game and experience it completely. This has also in turn brought into trend a new dimension of employment for game developers, designers and entrepreneurs.

Applications of Augmented reality:

  • Navigation: The AR technology can be widely used for GPS tracking and navigation by letting us know where on the streets that we walk are the nearest restaurants, hospitals, dispensaries, etc.
  • Outlining: Through AR, road outling is made possible by which through the windshield of a car, a foggy or dark road can be immediately be highlighted on its edges to know the right direction, any close approaching object, turns, etc. which will help minimize accidents.
  • Marketing Businesses: The AR technology has a remarkable potential of being a marketing tool in almost every business by giving its users a close, accurate 3D description of the product online. Examples include Google Translate, GAP Dressing Room, Lacoste, Wanna Kicks, etc.

Future of Virtual And Augmented Reality:

The tech industry today is slowly but surely embracing the immense benefits of AR, VR technologies, especially the advertising and marketing worlds. Experiential marketing has become the norm to attracting buyers and only the AR VR technology can provide it online. Survey indicates that stakeholders believe AR VR will become mainstream in the next 5 years. Hence, these technologies show tremendous promise indeed.

PRESENTATION DETAILS:

Date of Presentation: 23rd August ‘19

Given By:

  • Deepak Mohan
  • Kishan Badal
  • Prerna Joseph